mirror of
http://10.0.2.1:3031/sauer/claude-code.git
synced 2026-06-30 11:36:57 +10:00
456 lines
15 KiB
TypeScript
456 lines
15 KiB
TypeScript
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/* eslint-disable eslint-plugin-n/no-unsupported-features/node-builtins */
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/**
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* CONNECT-over-WebSocket relay for CCR upstreamproxy.
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*
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* Listens on localhost TCP, accepts HTTP CONNECT from curl/gh/kubectl/etc,
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* and tunnels bytes over WebSocket to the CCR upstreamproxy endpoint.
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* The CCR server-side terminates the tunnel, MITMs TLS, injects org-configured
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* credentials (e.g. DD-API-KEY), and forwards to the real upstream.
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*
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* WHY WebSocket and not raw CONNECT: CCR ingress is GKE L7 with path-prefix
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* routing; there's no connect_matcher in cdk-constructs. The session-ingress
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* tunnel (sessions/tunnel/v1alpha/tunnel.proto) already uses this pattern.
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*
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* Protocol: bytes are wrapped in UpstreamProxyChunk protobuf messages
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* (`message UpstreamProxyChunk { bytes data = 1; }`) for compatibility with
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* gateway.NewWebSocketStreamAdapter on the server side.
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*/
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import { createServer, type Socket as NodeSocket } from 'node:net'
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import { logForDebugging } from '../utils/debug.js'
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import { getWebSocketTLSOptions } from '../utils/mtls.js'
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import { getWebSocketProxyAgent, getWebSocketProxyUrl } from '../utils/proxy.js'
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// The CCR container runs behind an egress gateway — direct outbound is
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// blocked, so the WS upgrade must go through the same HTTP CONNECT proxy
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// everything else uses. undici's globalThis.WebSocket does not consult
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// the global dispatcher for the upgrade, so under Node we use the ws package
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// with an explicit agent (same pattern as SessionsWebSocket). Bun's native
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// WebSocket takes a proxy URL directly. Preloaded in startNodeRelay so
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// openTunnel stays synchronous and the CONNECT state machine doesn't race.
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type WSCtor = typeof import('ws').default
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let nodeWSCtor: WSCtor | undefined
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// Intersection of the surface openTunnel touches. Both undici's
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// globalThis.WebSocket and the ws package satisfy this via property-style
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// onX handlers.
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type WebSocketLike = Pick<
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WebSocket,
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| 'onopen'
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| 'onmessage'
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| 'onerror'
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| 'onclose'
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| 'send'
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| 'close'
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| 'readyState'
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| 'binaryType'
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>
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// Envoy per-request buffer cap. Week-1 Datadog payloads won't hit this, but
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// design for it so git-push doesn't need a relay rewrite.
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const MAX_CHUNK_BYTES = 512 * 1024
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// Sidecar idle timeout is 50s; ping well inside that.
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const PING_INTERVAL_MS = 30_000
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/**
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* Encode an UpstreamProxyChunk protobuf message by hand.
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*
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* For `message UpstreamProxyChunk { bytes data = 1; }` the wire format is:
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* tag = (field_number << 3) | wire_type = (1 << 3) | 2 = 0x0a
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* followed by varint length, followed by the bytes.
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*
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* protobufjs would be the general answer; for a single-field bytes message
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* the hand encoding is 10 lines and avoids a runtime dep in the hot path.
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*/
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export function encodeChunk(data: Uint8Array): Uint8Array {
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const len = data.length
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// varint encoding of length — most chunks fit in 1–3 length bytes
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const varint: number[] = []
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let n = len
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while (n > 0x7f) {
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varint.push((n & 0x7f) | 0x80)
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n >>>= 7
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}
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varint.push(n)
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const out = new Uint8Array(1 + varint.length + len)
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out[0] = 0x0a
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out.set(varint, 1)
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out.set(data, 1 + varint.length)
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return out
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}
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/**
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* Decode an UpstreamProxyChunk. Returns the data field, or null if malformed.
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* Tolerates the server sending a zero-length chunk (keepalive semantics).
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*/
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export function decodeChunk(buf: Uint8Array): Uint8Array | null {
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if (buf.length === 0) return new Uint8Array(0)
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if (buf[0] !== 0x0a) return null
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let len = 0
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let shift = 0
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let i = 1
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while (i < buf.length) {
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const b = buf[i]!
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len |= (b & 0x7f) << shift
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i++
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if ((b & 0x80) === 0) break
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shift += 7
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if (shift > 28) return null
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}
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if (i + len > buf.length) return null
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return buf.subarray(i, i + len)
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}
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export type UpstreamProxyRelay = {
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port: number
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stop: () => void
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}
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type ConnState = {
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ws?: WebSocketLike
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connectBuf: Buffer
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pinger?: ReturnType<typeof setInterval>
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// Bytes that arrived after the CONNECT header but before ws.onopen fired.
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// TCP can coalesce CONNECT + ClientHello into one packet, and the socket's
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// data callback can fire again while the WS handshake is still in flight.
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// Both cases would silently drop bytes without this buffer.
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pending: Buffer[]
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wsOpen: boolean
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// Set once the server's 200 Connection Established has been forwarded and
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// the tunnel is carrying TLS. After that, writing a plaintext 502 would
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// corrupt the client's TLS stream — just close instead.
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established: boolean
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// WS onerror is always followed by onclose; without a guard the second
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// handler would sock.end() an already-ended socket. First caller wins.
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closed: boolean
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}
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/**
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* Minimal socket abstraction so the CONNECT parser and WS tunnel plumbing
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* are runtime-agnostic. Implementations handle write backpressure internally:
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* Bun's sock.write() does partial writes and needs explicit tail-queueing;
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* Node's net.Socket buffers unconditionally and never drops bytes.
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*/
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type ClientSocket = {
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write: (data: Uint8Array | string) => void
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end: () => void
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}
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function newConnState(): ConnState {
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return {
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connectBuf: Buffer.alloc(0),
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pending: [],
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wsOpen: false,
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established: false,
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closed: false,
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}
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}
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/**
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* Start the relay. Returns the ephemeral port it bound and a stop function.
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* Uses Bun.listen when available, otherwise Node's net.createServer — the CCR
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* container runs the CLI under Node, not Bun.
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*/
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export async function startUpstreamProxyRelay(opts: {
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wsUrl: string
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sessionId: string
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token: string
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}): Promise<UpstreamProxyRelay> {
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const authHeader =
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'Basic ' + Buffer.from(`${opts.sessionId}:${opts.token}`).toString('base64')
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// WS upgrade itself is auth-gated (proto authn: PRIVATE_API) — the gateway
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// wants the session-ingress JWT on the upgrade request, separate from the
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// Proxy-Authorization that rides inside the tunneled CONNECT.
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const wsAuthHeader = `Bearer ${opts.token}`
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const relay =
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typeof Bun !== 'undefined'
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? startBunRelay(opts.wsUrl, authHeader, wsAuthHeader)
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: await startNodeRelay(opts.wsUrl, authHeader, wsAuthHeader)
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logForDebugging(`[upstreamproxy] relay listening on 127.0.0.1:${relay.port}`)
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return relay
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}
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function startBunRelay(
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wsUrl: string,
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authHeader: string,
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wsAuthHeader: string,
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): UpstreamProxyRelay {
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// Bun TCP sockets don't auto-buffer partial writes: sock.write() returns
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// the byte count actually handed to the kernel, and the remainder is
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// silently dropped. When the kernel buffer fills, we queue the tail and
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// let the drain handler flush it. Per-socket because the adapter closure
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// outlives individual handler calls.
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type BunState = ConnState & { writeBuf: Uint8Array[] }
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// eslint-disable-next-line custom-rules/require-bun-typeof-guard -- caller dispatches on typeof Bun
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const server = Bun.listen<BunState>({
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hostname: '127.0.0.1',
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port: 0,
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socket: {
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open(sock) {
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sock.data = { ...newConnState(), writeBuf: [] }
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},
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data(sock, data) {
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const st = sock.data
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const adapter: ClientSocket = {
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write: payload => {
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const bytes =
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typeof payload === 'string'
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? Buffer.from(payload, 'utf8')
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: payload
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if (st.writeBuf.length > 0) {
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st.writeBuf.push(bytes)
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return
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}
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const n = sock.write(bytes)
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if (n < bytes.length) st.writeBuf.push(bytes.subarray(n))
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},
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end: () => sock.end(),
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}
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handleData(adapter, st, data, wsUrl, authHeader, wsAuthHeader)
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},
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drain(sock) {
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const st = sock.data
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while (st.writeBuf.length > 0) {
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const chunk = st.writeBuf[0]!
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const n = sock.write(chunk)
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if (n < chunk.length) {
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st.writeBuf[0] = chunk.subarray(n)
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return
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}
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st.writeBuf.shift()
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}
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},
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close(sock) {
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cleanupConn(sock.data)
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},
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error(sock, err) {
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logForDebugging(`[upstreamproxy] client socket error: ${err.message}`)
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cleanupConn(sock.data)
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},
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},
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})
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return {
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port: server.port,
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stop: () => server.stop(true),
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}
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}
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// Exported so tests can exercise the Node path directly — the test runner is
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// Bun, so the runtime dispatch in startUpstreamProxyRelay always picks Bun.
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export async function startNodeRelay(
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wsUrl: string,
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authHeader: string,
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wsAuthHeader: string,
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): Promise<UpstreamProxyRelay> {
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nodeWSCtor = (await import('ws')).default
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const states = new WeakMap<NodeSocket, ConnState>()
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const server = createServer(sock => {
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const st = newConnState()
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states.set(sock, st)
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// Node's sock.write() buffers internally — a false return signals
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// backpressure but the bytes are already queued, so no tail-tracking
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// needed for correctness. Week-1 payloads won't stress the buffer.
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const adapter: ClientSocket = {
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write: payload => {
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sock.write(typeof payload === 'string' ? payload : Buffer.from(payload))
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},
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end: () => sock.end(),
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}
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sock.on('data', data =>
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handleData(adapter, st, data, wsUrl, authHeader, wsAuthHeader),
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)
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sock.on('close', () => cleanupConn(states.get(sock)))
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sock.on('error', err => {
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logForDebugging(`[upstreamproxy] client socket error: ${err.message}`)
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cleanupConn(states.get(sock))
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})
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})
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return new Promise((resolve, reject) => {
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server.once('error', reject)
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server.listen(0, '127.0.0.1', () => {
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const addr = server.address()
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if (addr === null || typeof addr === 'string') {
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reject(new Error('upstreamproxy: server has no TCP address'))
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return
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}
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resolve({
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port: addr.port,
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stop: () => server.close(),
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})
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})
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})
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}
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/**
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* Shared per-connection data handler. Phase 1 accumulates the CONNECT request;
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* phase 2 forwards client bytes over the WS tunnel.
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*/
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function handleData(
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sock: ClientSocket,
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st: ConnState,
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data: Buffer,
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wsUrl: string,
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authHeader: string,
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wsAuthHeader: string,
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): void {
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// Phase 1: accumulate until we've seen the full CONNECT request
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// (terminated by CRLF CRLF). curl/gh send this in one packet, but
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// don't assume that.
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if (!st.ws) {
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st.connectBuf = Buffer.concat([st.connectBuf, data])
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const headerEnd = st.connectBuf.indexOf('\r\n\r\n')
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if (headerEnd === -1) {
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// Guard against a client that never sends CRLFCRLF.
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if (st.connectBuf.length > 8192) {
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sock.write('HTTP/1.1 400 Bad Request\r\n\r\n')
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sock.end()
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}
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return
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}
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const reqHead = st.connectBuf.subarray(0, headerEnd).toString('utf8')
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const firstLine = reqHead.split('\r\n')[0] ?? ''
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const m = firstLine.match(/^CONNECT\s+(\S+)\s+HTTP\/1\.[01]$/i)
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if (!m) {
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sock.write('HTTP/1.1 405 Method Not Allowed\r\n\r\n')
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sock.end()
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return
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}
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// Stash any bytes that arrived after the CONNECT header so
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// openTunnel can flush them once the WS is open.
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const trailing = st.connectBuf.subarray(headerEnd + 4)
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if (trailing.length > 0) {
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st.pending.push(Buffer.from(trailing))
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}
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st.connectBuf = Buffer.alloc(0)
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openTunnel(sock, st, firstLine, wsUrl, authHeader, wsAuthHeader)
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return
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}
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// Phase 2: WS exists. If it isn't OPEN yet, buffer; ws.onopen will
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// flush. Once open, pump client bytes to WS in chunks.
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if (!st.wsOpen) {
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st.pending.push(Buffer.from(data))
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return
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}
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forwardToWs(st.ws, data)
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}
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function openTunnel(
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|
sock: ClientSocket,
|
|||
|
|
st: ConnState,
|
|||
|
|
connectLine: string,
|
|||
|
|
wsUrl: string,
|
|||
|
|
authHeader: string,
|
|||
|
|
wsAuthHeader: string,
|
|||
|
|
): void {
|
|||
|
|
// core/websocket/stream.go picks JSON vs binary-proto from the upgrade
|
|||
|
|
// request's Content-Type header (defaults to JSON). Without application/proto
|
|||
|
|
// the server protojson.Unmarshals our hand-encoded binary chunks and fails
|
|||
|
|
// silently with EOF.
|
|||
|
|
const headers = {
|
|||
|
|
'Content-Type': 'application/proto',
|
|||
|
|
Authorization: wsAuthHeader,
|
|||
|
|
}
|
|||
|
|
let ws: WebSocketLike
|
|||
|
|
if (nodeWSCtor) {
|
|||
|
|
ws = new nodeWSCtor(wsUrl, {
|
|||
|
|
headers,
|
|||
|
|
agent: getWebSocketProxyAgent(wsUrl),
|
|||
|
|
...getWebSocketTLSOptions(),
|
|||
|
|
}) as unknown as WebSocketLike
|
|||
|
|
} else {
|
|||
|
|
ws = new globalThis.WebSocket(wsUrl, {
|
|||
|
|
// @ts-expect-error — Bun extension; not in lib.dom WebSocket types
|
|||
|
|
headers,
|
|||
|
|
proxy: getWebSocketProxyUrl(wsUrl),
|
|||
|
|
tls: getWebSocketTLSOptions() || undefined,
|
|||
|
|
})
|
|||
|
|
}
|
|||
|
|
ws.binaryType = 'arraybuffer'
|
|||
|
|
st.ws = ws
|
|||
|
|
|
|||
|
|
ws.onopen = () => {
|
|||
|
|
// First chunk carries the CONNECT line plus Proxy-Authorization so the
|
|||
|
|
// server can auth the tunnel and know the target host:port. Server
|
|||
|
|
// responds with its own "HTTP/1.1 200" over the tunnel; we just pipe it.
|
|||
|
|
const head =
|
|||
|
|
`${connectLine}\r\n` + `Proxy-Authorization: ${authHeader}\r\n` + `\r\n`
|
|||
|
|
ws.send(encodeChunk(Buffer.from(head, 'utf8')))
|
|||
|
|
// Flush anything that arrived while the WS handshake was in flight —
|
|||
|
|
// trailing bytes from the CONNECT packet and any data() callbacks that
|
|||
|
|
// fired before onopen.
|
|||
|
|
st.wsOpen = true
|
|||
|
|
for (const buf of st.pending) {
|
|||
|
|
forwardToWs(ws, buf)
|
|||
|
|
}
|
|||
|
|
st.pending = []
|
|||
|
|
// Not all WS implementations expose ping(); empty chunk works as an
|
|||
|
|
// application-level keepalive the server can ignore.
|
|||
|
|
st.pinger = setInterval(sendKeepalive, PING_INTERVAL_MS, ws)
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
ws.onmessage = ev => {
|
|||
|
|
const raw =
|
|||
|
|
ev.data instanceof ArrayBuffer
|
|||
|
|
? new Uint8Array(ev.data)
|
|||
|
|
: new Uint8Array(Buffer.from(ev.data))
|
|||
|
|
const payload = decodeChunk(raw)
|
|||
|
|
if (payload && payload.length > 0) {
|
|||
|
|
st.established = true
|
|||
|
|
sock.write(payload)
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
ws.onerror = ev => {
|
|||
|
|
const msg = 'message' in ev ? String(ev.message) : 'websocket error'
|
|||
|
|
logForDebugging(`[upstreamproxy] ws error: ${msg}`)
|
|||
|
|
if (st.closed) return
|
|||
|
|
st.closed = true
|
|||
|
|
if (!st.established) {
|
|||
|
|
sock.write('HTTP/1.1 502 Bad Gateway\r\n\r\n')
|
|||
|
|
}
|
|||
|
|
sock.end()
|
|||
|
|
cleanupConn(st)
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
ws.onclose = () => {
|
|||
|
|
if (st.closed) return
|
|||
|
|
st.closed = true
|
|||
|
|
sock.end()
|
|||
|
|
cleanupConn(st)
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function sendKeepalive(ws: WebSocketLike): void {
|
|||
|
|
if (ws.readyState === WebSocket.OPEN) {
|
|||
|
|
ws.send(encodeChunk(new Uint8Array(0)))
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function forwardToWs(ws: WebSocketLike, data: Buffer): void {
|
|||
|
|
if (ws.readyState !== WebSocket.OPEN) return
|
|||
|
|
for (let off = 0; off < data.length; off += MAX_CHUNK_BYTES) {
|
|||
|
|
const slice = data.subarray(off, off + MAX_CHUNK_BYTES)
|
|||
|
|
ws.send(encodeChunk(slice))
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function cleanupConn(st: ConnState | undefined): void {
|
|||
|
|
if (!st) return
|
|||
|
|
if (st.pinger) clearInterval(st.pinger)
|
|||
|
|
if (st.ws && st.ws.readyState <= WebSocket.OPEN) {
|
|||
|
|
try {
|
|||
|
|
st.ws.close()
|
|||
|
|
} catch {
|
|||
|
|
// already closing
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
st.ws = undefined
|
|||
|
|
}
|